While many experiences dismiss the fact, we believe that sound is one of the primary factors that make a quality virtual reality experience. As we help visitors navigate the gallery and experience each artwork, we want to find the best balance between aural and visual feedback.

Audio Principals

Currently, we are using resonance audio to enable spatial audio for avatars and audio source. For ambient audio, source is using a starship sleeping quarters track. As the visitor moves between exhibits, the audio stays persistant